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| Name | Image | Description | Stats |
|---|---|---|---|
| Baller | ![]() |
When using the special move, an Inkling will enter the Baller. This allows them to move quickly and take less damage while inking the ground as they move, and also allows them to walk up walls. If ZR is held while in the bubble, or after a set period of time, the Baller explodes, covering the surrounding area in ink. The Baller being inked results in it shrinking, eventually disappearing, instead of the Inkling using it taking damage. | |
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Duration: 7s
Min Splash Damage: 55
Damage On Contact: 50
Direct Hit Damage: 180
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| Suction-Bomb Launcher | ![]() |
The special is similar to the Splatoon Bomb Rush special, but allows players to throw the bombs farther and with greater accuracy. It seperates itself from the Bomb Rush in the fact that the bombs fired are not dependent on the player's Sub Weapon. | |
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Duration: 6s
Min Splash Damage: 30
Direct Hit Damage: 180
Explodes 2s after deployed
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| Bubble Blower | ![]() |
The Bubble Blower allows players to create three large bubbles. The bubbles slowly move and bounce in the direction the player fired them. As the bubbles move, they grow when hit by the user's ink and shrink when hit by the opposing team's ink. If the player or their team pops the bubble, a lethal blast of ink splats any enemy close to the bubble and inks the area. If too much time passes without a bubble being popped, or if the enemy pops one, it will fizzle away without a deadly blast of ink. | |
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Bubble Duration: 18s
Wand Duration: 18s
Min Splash Damage: 50
Splash Damage: 100
Direct Hit Damage: 250
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| Ink Armor | ![]() |
The Ink Armor is a special weapon from Splatoon 2 that functions similarly to the Bubbler special weapon, negating up to 30 points of damage before it breaks. The player can still attack with their main weapon and sub weapon when Ink Armor is activated. Unlike the Bubbler, the Ink Armor's effect is applied to all team members when activated, no matter the distance from the activator to the teammate, and is not susceptible to knockback from enemy fire. The Ink Armor's effect ends for a player when the duration of the special expires or more than 30 damage is taken in total, and will immediately begin to receive damage as usual. | |
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Duration: 6s
stat
stat
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| Inkjet | ![]() |
When activated, the Inkling can fly about in the air and shoot Blaster-like projectiles. The jet will also leave a trail of ink which comes out of the jet's exhaust which can also splat enemy players. While the player is mid-air, they can switch to inkling form to easily dodge sniper shots and confuse enemy players. When the special is finished, the player will Super Jump back to the location where they activated the Inkjet. Be aware that the Inkjet's landing marker will be visible to all players, much like a Super Jump marker. Unlike other specials, if the player falls off the map, the player will super jump back to the location where they activated the Inkjet and the special will end. | |
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Duration: 8s
Absorbtion (Instant): 100
Absorbed (Over Time): 30
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| Ink Storm | ![]() |
When thrown, the Ink Storm creates a rain cloud of ink. The rain cloud gradually drifts above the map and sprinkles the ground in Ink. | |
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Duration: 8s
Placeholder Stat
Placeholder Stat
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| Splashdown | ![]() |
The Splashdown is a Special Weapon in Splatoon 2. An Inkling using it strikes the ground with heavy force, causing an ink explosion around them. Using it on the ground will cause the player to jump up with a short delay, but it can also be used from the air or during a Super Jump. A player using Splashdown is briefly vulnerable to attacks. Similar to S2 Weapon Special Ink Armor, the player can be splatted before the activation animation is finished. The weapon is more effective in the air, while the Inkling is Super Jumping. A radius displays when the Splashdown is used; this radius indicates the weapon's one-hit-splat range. Opponents just outside this area will still take significant damage. | |
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Duration: Instant
Placeholder Stat
Placeholder Stat
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| Sting Ray | ![]() |
The Sting Ray is a Special Weapon in Splatoon 2. When activated, it allows the Inkling to fire a continuous laser that shoots through walls. To balance this the turning is slow and delayed by 0.7 seconds. However, the user can stop firing the weapon to move the camera freely. When not firing, the player can see silhouettes of opponents on the map. The player can then continue firing. | |
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Duration: 8s
Placeholder Stat
Placeholder Stat
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| Tenta Missiles | ![]() |
When activated, the Inkling can lock onto an opponent using ZR and fire four homing missiles towards them. | |
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Duration: 2s
Placeholder Stat
Placeholder Stat
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| Curling-Bomb Launcher | ![]() |
The special is similar to the Splatoon Bomb Rush special, but allows players to throw the bombs farther and with greater accuracy. It seperates itself from the Bomb Rush in the fact that the bombs fired are not dependent on the player's Sub Weapon. | |
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Duration: 6s
Placeholder Stat
Placeholder Stat
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| Splat-Bomb Launcher | ![]() |
The special is similar to the Splatoon Bomb Rush special, but allows players to throw the bombs farther and with greater accuracy. It seperates itself from the Bomb Rush in the fact that the bombs fired are not dependent on the player's Sub Weapon. | |
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Duration: 6s
Placeholder Stat
Placeholder Stat
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